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Showing posts from February, 2026

This week at FIEA

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  This week I continued to work on my Survival horror level block out.  Development process  I worked on continuing to set dress and block out my level. I continued to use the blueprint I made to quickly make walls to speed up the process. Along with that I started making fixes to my level where players were able to bypass certain areas and encounters. I also have started diving more into iteration of a couple of my rooms as some of them feel the same or lack purpose/ function making them feel the same and a bit hard to read at times. I used the UE5 modeling tool to create new props for repurposing said rooms to fit better and have more of a function and role in their respected areas rather than feeling just like a hallway.  Challenges and solutions  One challenge I faced was was I mentioned above where some of my rooms  feel the same or lack purpose/ function making them feel the same and a bit hard to read at times. To solve this I went back to the old re...

This Week at FIEA

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  Concept and planning    Nothing new in the concept part from what I have explained in last weeks post.  Development process This week I focused on implementing all of my mechanics, set dressing, and lighting for my work in progress check. I also worked on creating my boss which acts like a boss from resident evil series where there are eyes on it that you have to pop in order to kill it.  Challenges and solutions  No challenges for this week. 

This week at fiea

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Concept and planning    Nothing new in the concept part from what I have explained in last weeks post.  Development process For my development process this week I continued working on my block out and adding in enemies and mechanics at a base simple level to be able to get a feel and play through what I have right now. I use blueprints, and UE modeling tool to create what I have so far.     Challenges and solutions  No challenges for this week. 

This week at FIEA

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  This week I continued working on my survival horror level design project.  Concept and planning    Nothing new in the concept part from what I have explained in last weeks post.  In terms of planning I have adjusted and mapped out my week by week progress and goals to stay on track with my goal by next week to have my full base block out done. Between Feb 13th-19th I plan to start working on testing, iteration, final implementations, lighting, and trigger events. Then from Feb 19th- March 5th I plan to continue working on iteration, any remaining lighting or trigger events, and refining lighting. Development process For my development process this week I continued working on my block out and adding in enemies and mechanics at a base simple level to be able to get a feel and play through what I have right now. I use blueprints, and UE modeling tool to create what I have so far.   Challenges and solutions  One challenge I am facing is the length (...