This week at FIEA

 


This week I continued to work on my Survival horror level block out. 


Development process 


I worked on continuing to set dress and block out my level. I continued to use the blueprint I made to quickly make walls to speed up the process. Along with that I started making fixes to my level where players were able to bypass certain areas and encounters. I also have started diving more into iteration of a couple of my rooms as some of them feel the same or lack purpose/ function making them feel the same and a bit hard to read at times. I used the UE5 modeling tool to create new props for repurposing said rooms to fit better and have more of a function and role in their respected areas rather than feeling just like a hallway. 


Challenges and solutions 

One challenge I faced was was I mentioned above where some of my rooms  feel the same or lack purpose/ function making them feel the same and a bit hard to read at times. To solve this I went back to the old reliable research process where I looked more into what rooms would be in these section such as medical rooms. I then found the type of room I wanted to repurpose what I had at the time and gathered a bunch of reference images for each respective room. After that I started repurposing, making new props, and overhauling said rooms. Below are some videos of the before and after showing this process.


Medical first room before 





Medical first room after 





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