This week at FIEA
This week I continued to work on my Survival horror level block out.
Development process
I worked on continuing to set dress and block out my level. I continued to use the blueprint I made to quickly make walls to speed up the process. Along with that I started making fixes to my level where players were able to bypass certain areas and encounters. I also have started diving more into iteration of a couple of my rooms as some of them feel the same or lack purpose/ function making them feel the same and a bit hard to read at times. I used the UE5 modeling tool to create new props for repurposing said rooms to fit better and have more of a function and role in their respected areas rather than feeling just like a hallway.
Challenges and solutions
One challenge I faced was was I mentioned above where some of my rooms feel the same or lack purpose/ function making them feel the same and a bit hard to read at times. To solve this I went back to the old reliable research process where I looked more into what rooms would be in these section such as medical rooms. I then found the type of room I wanted to repurpose what I had at the time and gathered a bunch of reference images for each respective room. After that I started repurposing, making new props, and overhauling said rooms. Below are some videos of the before and after showing this process.
Medical first room before
Medical first room after
Comments
Post a Comment