This week at FIEA

 



This week I continued working on my survival horror level design project. 


Concept and planning 


 Nothing new in the concept part from what I have explained in last weeks post. 

In terms of planning I have adjusted and mapped out my week by week progress and goals to stay on track with my goal by next week to have my full base block out done. Between Feb 13th-19th I plan to start working on testing, iteration, final implementations, lighting, and trigger events. Then from Feb 19th- March 5th I plan to continue working on iteration, any remaining lighting or trigger events, and refining lighting.


Development process


For my development process this week I continued working on my block out and adding in enemies and mechanics at a base simple level to be able to get a feel and play through what I have right now. I use blueprints, and UE modeling tool to create what I have so far.  



Challenges and solutions 

One challenge I am facing is the length (regarding time) of my level from start to finish. A concern of it perhaps being to long as come up. With that I worked on a solution in where I planned out a back up plan and marked down areas I can cut if need be, areas I can reduce, back tracking that is not really needed and removing it will still achieve the same outcome. As I block out more and play I will test the length to see if I need to make any adjustments due to my level being too long. 




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