This week at FIEA
This week I continued to work on my Survival horror level block out. Development process I worked on continuing to set dress and block out my level. I continued to use the blueprint I made to quickly make walls to speed up the process. Along with that I started making fixes to my level where players were able to bypass certain areas and encounters. I also have started diving more into iteration of a couple of my rooms as some of them feel the same or lack purpose/ function making them feel the same and a bit hard to read at times. I used the UE5 modeling tool to create new props for repurposing said rooms to fit better and have more of a function and role in their respected areas rather than feeling just like a hallway. Challenges and solutions One challenge I faced was was I mentioned above where some of my rooms feel the same or lack purpose/ function making them feel the same and a bit hard to read at times. To solve this I went back to the old re...