This week at FIEA

 This week I started my next major Level Design project where I am making a survival horror level. 


Concept and planning

For my concept and planning phase I started with making a LDD and a map going over what the level will be. My level has you as a test subject on the space station known as Lazarus station. You awake from cryo sleep to find the station in ruins and the experiments having taken over. You must fight to survive to make it off the station. 
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For planning I have so far made my 2d map,ldd, and metrics gym along with some of the first of my own mechanics. 


Development process

Below is my 2d map where you can see the flow of the level. In the map you can see where the player starts, enemy encounters, puzzles, weapon pick ups, and the boss fight. I have also made my metrics gym testing the guns, combat, measurements, doors, and puzzles. 

The tools I used to make the map was Adobe Illustrator and for the metrics gym was UE5, cube grid, and the modeling tool. 






















Challenges and solutions 

In terms of challenges I have not run into any major challenges to note. One small issue I ran into is when making my original map I had the player taking the tram back and fourth a lot to where after making it I even got annoyed by it. 

Solutions
To solve that I made the player take the tram to the first stop then naturally progress on foot through the next two areas and then call the tram to them breaking up the amount of times they have to keep going back to the tram along with making the last ride more impactful. 







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