This week I continued working on my survival horror level design project. Concept and planning Nothing new in the concept part from what I have explained in last weeks post. In terms of planning I have adjusted and mapped out my week by week progress and goals to stay on track with my goal by next week to have my full base block out done. Between Feb 13th-19th I plan to start working on testing, iteration, final implementations, lighting, and trigger events. Then from Feb 19th- March 5th I plan to continue working on iteration, any remaining lighting or trigger events, and refining lighting. Development process For my development process this week I continued working on my block out and adding in enemies and mechanics at a base simple level to be able to get a feel and play through what I have right now. I use blueprints, and UE modeling tool to create what I have so far. Challenges and solutions One challenge I am facing is the length (...