This week at FIEA
This week I continued working on my survival horror level design project. Concept and planning I did the bulk of my concepting and planning for how I want to approach creating this level last week. For this week I focused on creating my last bit of mechanics and then moving to getting a base block out of my level. This base blockout would act as a first pass by creating the skeleton of the whole level. Development process For this week I finished up my last bit of scripting which was a easy one as I knocked out all the longer ones last week. With that I finished setting up my tram system the player will use to move through the level. I then moved on to creating the base block out of my level! My goal was to get somewhere between 1/3 to a little over 1/3 of my level blocked out at a base level by the end of this week. I am currently on track to achieve this goal. The tools I am using is UE5 blueprints to put in measurements (in meters) into a cube to quick...