This week at FIEA
This week at FIEA I continued work on my FPS project with starting the white box.
Concept and planning.
Not much concepting had to be done as I have already done it and went over it last week.
For planning I set out (like said last week) to get the vital scripted parts completed so that I can start white boxing with the functionality needed to have it working. Those scripted items are what I showed off last week which was the moving spline for the train and getting it to save and start from a given position when the player hits a check point.
Development process
I started the block out using Unreal Engine 5 modeling tool and cube grind. I went through multiple different iterations as seen in the pictures below. These different versions came from playing it myself but most importantly having other class mates play test my level. Most of these changes were made to insure player flow, level flow, level consistently, and maintain the principles that come with level design.
Along with iterating I have made it half way through my whole first pass at my block out with the first two areas having all the components needed.
Below is a video of what I have so far! There are still some kinks to iron out such has the enemies nav mesh not exactly working and of course iteration as that never stops!
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