This week at FIEA
This week I wrapped up my last major project in my level design 1 class where I made a FPS level based in the world of Titanfall 2. At the end is a video of the final product. Concept and Planning Not much new here for concept and planning as I went over that in my post for my LDD. However I did change my map. I remade my map to be based around a moving train that the player will hop on and off to fight through different outpost throughout a mountain range and plant bombs to destroy a IMC supply route. Here is a top down view in editor of the final level that I am currently remaking into a better map for my portfolio. Development process Just like all my other projects I used the Unreal Engine modeling tool and cube grid to create my block out using block mesh. I also used low poly rock assets for the mountain range to improve the mesh quality and readability of the environment this level is in. Challenges and solutions Some challenges I faced w...