This week at FIEA
This week in FIEA This week I finished my second Level Design project where I recreated the first level of Bioshock. ] Concept and Planning. Rather than going over my concept and planning again for recreating the first level I will talk about the redesigned room part of the assignment . This part of the assignment had us redesign one of the rooms in our chosen level to be our on spin on the space. With that I decided to go with the first room in the level when the player arrives at Rapture. My concept was to expand the room with adding more bathyspheres, suit cases, and dolly's in this space to better sell the environmental and narrative story telling upon entering Rapture. When the player first enters Rapture they are greeted with a grim room ruin down and upon entering the next room the player can barely see as it is dark but what they can make out is rubble with the room cluttered with suit cases...