This week at FIEA
This week at FIEA we wrapped up our metrics gym for our final FPS level project. Along with starting to move on to build out our levels where I started with creating my scripted objects and testing them to get the major scripted parts of the level out of the way. Concept and Planning Starting with the metrics gym there wasn't much concepting rather planning. Planning it out consisted of establishing our metrics and then planning how to lay it out and display it. Below you can see images of my metrics gym. Showing the shooting range, jump, door, and wall metrics. Along with that is a video of the metric section for the parkour movement. For the my FPS level concepting was already done with the map I posted about last week, So this was also more on the planning on what to start with. I started with creating the train cars the player will be riding, moving, and jumping on and off of throughout the level. Next I made the moving logic to have the train moving ...