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Showing posts from October, 2025

This week at FIEA

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  This week at FIEA we wrapped up our metrics gym for our final FPS level project. Along with starting to move on to build out our levels where I started with creating my scripted objects and testing them to get the major scripted parts of the level out of the way.  Concept and Planning   Starting with the metrics gym there wasn't much concepting rather planning. Planning it out consisted of establishing our metrics and then planning how to lay it out and display it. Below you can see images of my metrics gym. Showing the shooting range, jump, door, and wall metrics. Along with that is a video of the metric section for the parkour movement.  For the my FPS level concepting was already done with the map I posted about last week, So this was also more on the planning on what to start with. I started with creating the train cars the player will be riding, moving, and  jumping on and off of throughout the level. Next I made the moving logic to have the train moving ...

This week at FIEA

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 This week we started our last big project for my level design 1 class which is creating our own FPS level that would fit in an existing game. For this project I decided to make a FPS level that would be in Titanfall 2.  Concept and Planning  For my concept and planning phase I started with making a LDD and a map going over what the level will be. The level I am creating has Jack Cooper tasked with the objective to reach an IMC arms and supply train route in a canyon he is tasked with destroying to prevent the IMC from continuing to receive supplies. Cooper will traverse down the canyon and board the train where he will have to keep moving off and on the train planting bombs around the canyon in the overhanging IMC check point platforms.  Planning this so far I have started with the 2d map.  Development process We have just started this project with that I so far have only made the 2d map and started on the metrics gym.  Below is my 2d map where you can see...

This week at FIEA

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 This week I have started my next major level design project. With this project we are working with artist to create a three room level based on a IP the artist have picked.  For me I am working with a team of artist that have picked Wizard of Oz as their chosen IP to create a three room level.  Concept and planning  My concept for this level is taking what the artist have come up with and expanding it. The artist concept is a version of Oz where Dorothy turned evil and took over Emerald City with the Lion being used as an attack guard. With that I took it and expanded with the the Lion becoming a boss fight and Dorothy being de throned. Hearing their concept made me think of a ruined version of Emerald city and the gameplay being souls like.  When planning this I started with a flow chart going through the flow of the level and order of the level to display what happens and when. After that I transferred my flow chart to a 2d map of the level. In this level I h...